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how to do damage to objects with decal

when i shoot, the gun doesnt spawn bullets, but draws decals on objects, now how do i aply damage to the objects on witch the decals draws?

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How do I make a Blender model not become smooth when imported into Unity 3d

I have just recently made a 3d model in unity of a mp7 and looks great but whenever i import it into Unity the model becomes smooth and losses all the edges. I've also tried to import it in different...

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How to I make a gun shoot at mouse pointer,2.5d platformer

Hello , i have a 2.5d platformer with a player and some boxes and i can jump around , crouch , move rigid bodys with the player . Now i want to add a gun in the project. I want to be able to shoot at...

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How to make player model hold weapons

Well, basically, what I'm trying to achieve is that I want my player model to hold a gun, but the problem is that I'm using mecanim, and I want to make the gun be there all the time, and I know that...

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Fps Gun Scrpt :)

I'm making a FPS i attached a game object to the main camera of a first person controller the game object is to serve as a spawn point to the gun but when i move the camera up and down in the game the...

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I have been working on an fps for 15 hours now and have ran into this error...

public var bulletPrefab : Transform; public var bulletSpeed : float = 6000; var ammo : int = 30; var gunShot : AudioClip;Shot; var reload : AudioClip;Reload; var emptyClip : boolean = false;} function...

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Bullet Penetration

Ok, so I have been playing with creating guns in unity and I want to create bullet penetration, I have seen a few ideas on how to implement this but they are all for raycast guns, I'm spawning a bullet...

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Gun reload not working?

Hello all, this is my ammo script attached to the gun: var Bullet : Rigidbody; //The bullet prefab is a Rigid body var Spawn : Transform; //Where the bullet shoots from var BulletSpeed : float = 1000;...

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How would I go about making an animation affected by this script?

So I made an animation called "M1911Idle" and it is attached to the the arm holding it. It works, but when I use another script to "add weight" to the gun, like when you turn, the gun moves a bit, not...

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Make two lines of code execute simultaneously?

So I have these two lines of code: yield WaitForSeconds(ReloadTime); audio2.Play(); How would I make those two lines happen at the same time, so while it is waiting for the reload time to pass, it...

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Gun wont stop shaking in shoulder position, when aiming down sights, no shaking?

Hello, my pistol that is a child of the Main Camera in my custom FPS player won't stop slightly jittering while I'm not aiming with right mouse button.. what could be causing this? Thanks. Also, there...

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Does animating an object with children still work? (legacy)

Hey all, I'm down to making animations for firing, reloading, idle, running, etc. to my gun, and I was researching how to animate the gun (has multiple parts, like the slide, trigger, clip, etc. into...

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Spring joint for gun movement in FPS hand?

Hello, I was wondering if I could use a spring joint component somehow to make it so that the arms and gun slightly move to add realism, when the player moves the mouse to look around, or when the...

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When i shoot, the next shoot will have the bullet half way down the screen!!!

when i want to shoot my gun, the first bullet will shoot fine but when i go to shoot anymore... the bullet will be half way down the screen. My code for the FP_Shooting: using UnityEngine; using...

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Which is better, shooting a bullet from camera or from the gun itself?

Hi, I was wondering if it would be a better idea to instantiate a bullet projectile from the camera in the forward direction of the player, directly to the dynamic crosshair, or if it would be better...

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Invoke problem, can't manually reload

Hello, I'm making an FPS game, (right now just working on the player/gun, etc.) and I'm having a bit of a problem. I'm trying to make it so that the player can manually reload using the R key **but**...

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Temporarily disable audio?

The title basically says it, but I'm making an FPS game and would like to know how to disable audio for a specific time, (for example, 3 seconds.) My FPS character can press the reload key (R) as many...

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Making a gun shoot WELL?

Hello, I've been using unity for a while, and I know basic scripting, although I'm still learning. I know that I'm going to get yelled at to go watch tutorials and whatnot, and to learn scripting, but...

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How to I make a gun shoot at mouse pointer,2.5d platformer

Hello , i have a 2.5d platformer with a player and some boxes and i can jump around , crouch , move rigid bodys with the player . Now i want to add a gun in the project. I want to be able to shoot at...

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Gun Rotation Sway

Hi, I'm trying to have my weapon rotate with the mouse movements but then rotate back upright. And I want to limit it's rotation. using UnityEngine; using System.Collections; public class GunSway :...

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