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Gun reload not working?

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Hello all, this is my ammo script attached to the gun: var Bullet : Rigidbody; //The bullet prefab is a Rigid body var Spawn : Transform; //Where the bullet shoots from var BulletSpeed : float = 1000; //How fast the bullet goes var ReloadTime : float = 2; //How long it takes to reload var AmmoInMag : float = 30; //How much ammo the gun carries var IsFullAuto = true; static var AmmoLeft : float; private var CanFire = true; var FireRate = 0.1; function Start () { AmmoLeft = AmmoInMag; } function Update () { if(IsFullAuto == false){ if(Input.GetButtonDown("Fire1")){ if(AmmoLeft > 0){ Fire(); } } } else{ if(Input.GetButton("Fire1")){ if(AmmoLeft > 0){ Fire(); } } } if(AmmoLeft == 0) { Reload(); } if(AmmoLeft < 0){ AmmoLeft = 0; } } function Fire(){ if(CanFire == true){ var bullet1 : Rigidbody = Instantiate(Bullet,Spawn.position,Spawn.rotation); bullet1.AddForce(bullet1.transform.right *BulletSpeed); CanFire = false; yield WaitForSeconds(FireRate); CanFire = true; AmmoLeft -= 1; audio.Play(); } } function Reload(){ CanFire = false; yield WaitForSeconds(ReloadTime); CanFire = true; } I can't figure out why, but all works until it has to reload - the gun will fire but when the AmmoInMag runs out, it doesn't seem to reload.. how can I fix this? Help is appreciated + thanks in advance.

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