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Bullet Penetration

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Ok, so I have been playing with creating guns in unity and I want to create bullet penetration, I have seen a few ideas on how to implement this but they are all for raycast guns, I'm spawning a bullet object and launching it. The only way I can think to do this would be to make the collider for the bullet a trigger upon colliding an object with the tag "Penetrable", However this rarly actually works and it causes the whole game to lag, any ideas? Script: using UnityEngine; using System.Collections; public class BulletObject : MonoBehaviour { void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Penetrable") { collider.isTrigger = true; print (this.gameObject.name +" Has had it's spherecollider removed"); } if (collision.gameObject.tag == "Terrain") { print (this.gameObject.name + " has hit the ground!"); Destroy (this.gameObject); } } void OnCollisionExit(Collision collision) { if (collision.gameObject.tag == "Penetrable") { collider.isTrigger = false; print (this.gameObject.name + " Has had it's spherecollider re-added"); } } }

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