Unity does not recognize reload animation for gun
I am trying to make a reload script for my gun, so that when I hit 'R' my gun reloads, but the thing is that the animation and the reseting of current ammo doesn't work. What's the problem here? var...
View ArticleVoid Update
I mean if click Fire button during reloading the crosshair will move. And Crosshair must move depending on shooting and fire rate. How to combine. Need to add to the first script that script:...
View Article.Js Particle issue (probably easy for moderate coders)
Hi all, i am working on a gun, the barrel of which emits particles in place of bullets merely as a visual element, they do no damage. all that is working ok but it continues to emit while the gun's...
View ArticleI'm trying to make recoil on my gun but the bullet spawn won't move with it
The gun script is #pragma strict function Start () { } var cameraObject : GameObject; @HideInInspector var targetXRotation : float; @HideInInspector var targetYRotation : float; @HideInInspector var...
View ArticleHelp with fire script
When I shoot the gun it only shoots one way no matter what direction I'm facing My script on the gun public GameObject bullet; public float fireRate = 10f; private float nextFire = 0.0f; public float...
View ArticleNetwork Shoot/health script
Ok I am Making a network fps in unity and i am having some problems I made a health script and a shoot script so basically when the player shoots the other player the player hit loses health but the...
View ArticleNeed help... Start Button no longer working!!!!!
heres my Direct Connection Script stolen with permission from a tutorial (War Nation) on youtube #pragma strict var remoteIPadresss = "127.0.0.1"; var remotePort = 25000; var listenPort = 25000; var...
View ArticleHow do I make a gun & export it into Unity?
Hey there! I'm sorry for the obvious rookie question, but I've been searching **EVERYWHERE** and am in desperate need of a tutorial of some sort. For a First Person Shooter, obviously you need to know...
View ArticleSprint Animation makes the default gun position change
I have set up a player controller with different empties that are assigned to parts of my script. I have one for movement which contains the walk, idle, and sprint animations. In my C# script I have a...
View ArticleRaycast shooting
Hello everyone i have a raycast script here for a gun but it only makes the ray thing in the center of the screen, i want it so tha the ray will come out the barrel of my gun, could anyone help...
View ArticleHow would i make my raycast script apply damage
Hello i have a raycast script, and i also have a damage script but how would i apply damage to objects when i shoot? [code]#pragma strict var endBarrel :Transform; var sound : AudioClip; var Damage :...
View ArticleHow do I create a raycast from the end of my gun to go wherever i have my gun...
I have a raycast script and i want to make it so that the ray gets casted from the end of my gun, so that when i click my mouse button the ray is created at the end of my gun and travel foward wherever...
View Articlegun holding
hi ive been working on a third person shooter and came across a question if my character where to switch his weapon from a rifle to a pistol how would i get my character to hold his gun like a pistol...
View ArticleRefer to object class is attached to
I have a variable inside the weapon class called thisGun that I would like to be set to what ever objects are currently set as the wepaon class. EX If I had an object called gun1 how would I get the...
View ArticleRefer to object class is attached to
I have a variable inside the weapon class called thisGun that I would like to be set to what ever objects are currently set as the wepaon class. EX If I had an object called gun1 how would I get the...
View ArticleGun Switch and SetActive is not Working!
I am making a 2.5D game and I am trying to make gun switching but the problem is that it doesn't work. There is no gun and there are no errors. What is wrong? (btw the array size is 3) using...
View ArticleWhy isn't my RPC shooting code working?
using UnityEngine; using System.Collections; public class ShootingScripts : MonoBehaviour { public Rigidbody bullet; void Start () { if (!networkView.isMine){ enabled = false; } } void Update() {...
View ArticleIllegal Gun Models?
Can I model a gun, call it by its original name, and not get sued? Tell me about it in both commercial use and non-commercial use. Also, can I model a gun exactly the same look without getting sued?...
View Articleammo display javascript
i need a ammo display script, so when i shoot the gun, the ammo in the bottom left shows how much bullets i have left. example: 23/30
View ArticleFiring Sound
I have a firing script, as shown below. How do I add a sound that plays whenever the gun fires? It is a machinegun, so it needs to loop when you hold down the button. var projectile : Rigidbody; public...
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