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Help with fire script

When I shoot the gun it only shoots one way no matter what direction I'm facing My script on the gun public GameObject bullet; public float fireRate = 10f; private float nextFire = 0.0f; public float bulletSpeed = 100f; void Update() { if (Input.GetButton("Fire1") && Time.time > nextFire) { nextFire = Time.time +firerate; GameObject Bullet = Instantiate(bullet, transform.position, transform.rotation) as GameObject; Bullet.rigidbody.AddForce(Vector3.forward * bulletSpeed); } } } My script on the bullet Public GameObject spawnPoint; void Update () { Destroy (gameObject, 5); } Void FixedUpdate() { rigidbody..AddForce(Vector3.forward * 100); } }

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