Quantcast
Channel: Questions in topic: "gun"
Viewing all articles
Browse latest Browse all 592

Raycast origin random

$
0
0
My raycast's origin is randomly moving up and down randomly so my gun script is inconsistent. Can someone help me with this? using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fire : MonoBehaviour { public float damage = 10f; public float range = 100f; public GameObject impactEffect; public ParticleSystem muzzleflash; public Camera fpsCam; //Sound public AudioSource Pew; public void PlayPew() { Pew.Play (); } void Update () { if (Input.GetMouseButtonDown(0)) { Pew.Play (); Shoot(); } } void Shoot () { RaycastHit hit; if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range)) { Debug.Log(hit.transform.name); Vector3 forward = transform.TransformDirection(Vector3.forward) * 10; Debug.DrawRay(transform.position, forward, Color.green); Target target = hit.transform.GetComponent(); if (target != null) { target.TakeDamage(damage); } GameObject impact = Instantiate(impactEffect, hit.point, Quaternion.LookRotation(hit.normal)); Destroy(impact, 0.25f); } } }

Viewing all articles
Browse latest Browse all 592

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>