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How Do I Add Knockback To Player Once Firing Gun In 2D?

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hey so, for a couple of days i've been attempting to make a knockback to my player once the gun is fired. I can't get it to work, here is the code for the gun: using System.Collections; using System.Collections.Generic; using UnityEditorInternal; using UnityEngine; using UnityEngine.PlayerLoop; public class GunMechanic : MonoBehaviour { public GameObject player; public GameObject bullet; public Transform pos; public Rigidbody2D rb; private void FixedUpdate() { //Rotate Gun Vector3 difference = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position; difference.Normalize(); float rotz = Mathf.Atan2(difference.y,difference.x) * Mathf.Rad2Deg; rotz += 180; transform.rotation = Quaternion.Euler(0f, 0f, rotz); if (rotz < -90 || rotz > 90) { if (player.transform.eulerAngles.y == 0) { transform.localRotation = Quaternion.Euler(180, 0, -rotz); } else if (player.transform.eulerAngles.y == 180) { transform.localRotation = Quaternion.Euler(180, 180, -rotz); } } } private void Update() { //shooting if (Input.GetMouseButtonDown(0)) { Instantiate(bullet, pos.position, transform.rotation); } } } thanks in advance

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