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Guns Magazine Filling Itself

My gun script is causing my gun to randomly fill up the max ammo, and I'm not sure why. var projectile : Rigidbody; var speed = 10; var Ammo = 6; var Reloading : boolean = false; var TexturesToLoad : Texture2D[]; var guiTex : GUITexture; function Start() { guiTex.texture = TexturesToLoad[6]; } function Update () { guiTex.texture = TexturesToLoad[Ammo]; if (Input.GetButtonDown ("Fire1")) { if (Ammo >0) { clone = Instantiate(projectile, transform.position, transform.rotation); clone.velocity = transform.TransformDirection( Vector3 (0, 0, speed)); Destroy (clone.gameObject, 3); Ammo -= 1; } else { Reloading = true; Reload(); } } if (Input.GetButtonDown("Reload")) { Reloading = true; Reload(); } } function Reload() { yield WaitForSeconds(5); Ammo = 6; Reloading = false; }

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