Is there a way in making a scope have a sort of realistic effect like:
A) Having a visible curvature (not the lens object, the image)
B) Having the renderTexture deformed/displaced/etc. as shown [here][1]
[1]: https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-frc1/1000357_498988170193501_2116217640_n.jpg
Do I need a code, or can i do this with materials/shaders, or what? Any help would be nice.
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