i just get this when i am making bullets
BCE0005: Unknown identifier: 'bulletSpawn'.
var cameraObject : GameObject;
var targetXRotation : float;
var targetYRotation : float;
var targetXRotationV : float;
var targetYRotationV : float;
var rotateSpeed : float = 0.3;
var holdHeight : float = 0.5;
var holdSide : float = 0.5;
var racioHipHold : float = 1;
var hipToAimSpeed : float = 0.1;
var racioHipHoldV : float;
var aimRacio : float = 0.4;
var zoomAngle : float = 30;
var fireSpeed : float = 15;
var waitTilNextFire : float = 0;
var bullet : GameObject;
var bulletSpawn : GameObject;
function Update ()
{
cameraObject.GetComponent(MouseLookScript).currentTarget(CameraAngle = zoomAngle
if (Input.GetButton("Fire2")){
cameraObject.GetComponent(MouseLookScript).currentAimRacio = aimRacio;
racioHipHold = Mathf.SmoothDamp(racioHipHold, 0, racioHipHoldV, hipToAimSpeed);}
if (Input.GetButton("Fire2") == false){
cameraObject.GetComponent(MouseLookScript).currentAimRacio = aimRacio;
racioHipHold = Mathf.SmoothDamp(racioHipHold, 1, racioHipHoldV, hipToAimSpeed);}
transform.position = cameraObject.transform.position + (Quaternion.Euler(0,targetYRotation,0) * Vector3(holdSide * racioHipHold, holdHeight * racioHipHold, 0));
targetXRotationV = Mathf.SmoothDamp( targetXRotation, cameraObject.GetComponent(MouseLookScript).xRotation, targetXRotationV, rotateSpeed);
targetYRotationV = Mathf.SmoothDamp( targetYRotation, cameraObject.GetComponent(MouseLookScript).yRotation, targetYRotationV, rotateSpeed);
transform.rotation = Quaternion.Euler(targetXRotation, targetYRotation, 0);
}
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