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BCE0005: Unknown identifier: 'bulletSpawn'.

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i just get this when i am making bullets BCE0005: Unknown identifier: 'bulletSpawn'. var cameraObject : GameObject; var targetXRotation : float; var targetYRotation : float; var targetXRotationV : float; var targetYRotationV : float; var rotateSpeed : float = 0.3; var holdHeight : float = 0.5; var holdSide : float = 0.5; var racioHipHold : float = 1; var hipToAimSpeed : float = 0.1; var racioHipHoldV : float; var aimRacio : float = 0.4; var zoomAngle : float = 30; var fireSpeed : float = 15; var waitTilNextFire : float = 0; var bullet : GameObject; var bulletSpawn : GameObject; function Update () { cameraObject.GetComponent(MouseLookScript).currentTarget(CameraAngle = zoomAngle if (Input.GetButton("Fire2")){ cameraObject.GetComponent(MouseLookScript).currentAimRacio = aimRacio; racioHipHold = Mathf.SmoothDamp(racioHipHold, 0, racioHipHoldV, hipToAimSpeed);} if (Input.GetButton("Fire2") == false){ cameraObject.GetComponent(MouseLookScript).currentAimRacio = aimRacio; racioHipHold = Mathf.SmoothDamp(racioHipHold, 1, racioHipHoldV, hipToAimSpeed);} transform.position = cameraObject.transform.position + (Quaternion.Euler(0,targetYRotation,0) * Vector3(holdSide * racioHipHold, holdHeight * racioHipHold, 0)); targetXRotationV = Mathf.SmoothDamp( targetXRotation, cameraObject.GetComponent(MouseLookScript).xRotation, targetXRotationV, rotateSpeed); targetYRotationV = Mathf.SmoothDamp( targetYRotation, cameraObject.GetComponent(MouseLookScript).yRotation, targetYRotationV, rotateSpeed); transform.rotation = Quaternion.Euler(targetXRotation, targetYRotation, 0); }

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