I want to create a gun I followed a tutorial but my Bullet holes are not in the correct position
GameObject bulletHole = Instantiate(bulletHole, hit.point + (hit.normal * .1f), Quaternion.FromToRotation(Vector3.forward, hit.normal));
my entire script
void Update()
{
if (allowButtonHold) {
shooting = Input.GetKey(KeyCode.Mouse0);
} else {
shooting = Input.GetKeyDown(KeyCode.Mouse0);
}
if (Input.GetKeyDown(KeyCode.R) && bulletsLeft < magazineSize && !reloading) Reload();
if (bulletsLeft <= 0) { Reload(); }
if (readyToShoot && shooting && !reloading && bulletsLeft > 0) {
bulletsShot = bulletPerTap;
Shoot();
}
}
private void Reload() {
reloading = true;
Invoke("ReloadFinished", reloadTime);
}
private void ReloadFinished() {
bulletsLeft = magazineSize;
reloading = false;
}
private void Shoot() {
//readyToShoot = false;
Debug.Log(bulletsLeft);
float x = Random.Range(-spread, spread);
float y = Random.Range(-spread, spread);
Vector3 direction = camera.transform.forward + new Vector3(x,y,0);
if (Physics.Raycast(camera.transform.position, direction, out hit, range)) {
Debug.Log(hit.collider.name);
}
GameObject bulletHole = Instantiate(bulletHole, hit.point + (hit.normal * .1f), Quaternion.FromToRotation(Vector3.forward, hit.normal));
bulletsLeft--;
bulletsShot--;
Invoke("ResetShot()", timeBetweenShooting);
if (bulletsShot > 0 && bulletsLeft > 0)
Invoke("Shoot()", timeBetweenShots);
}
private void ResetShot() {
readyToShoot = true;
}
thanks
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