Quantcast
Channel: Questions in topic: "gun"
Viewing all articles
Browse latest Browse all 592

Any Suggestions for how I could improve the gun cooldown?

$
0
0
I am currently working on a game where the Enemy follows the player and then shoots. Right now the shooting goes on forever. I tried to add a cooldown but it doesn't seem to be working. Do you know How I could improve/Change my gun cooldown to work?,I am making a game where the enemy finds the player and shoots the player. Currently it will not stop shooting until the player is dead. I tried to add a cooldown but it doesn't seem to be working. (Below is the code for the game) using System.Collections; using System.Collections.Generic; using UnityEngine; public class FollowPlayer : MonoBehaviour { int MoveSpeed = 4; int MaxDist = 10; int MinDist = 5; public Transform Player; public int damage = 10; public float range = 100f; public Transform FirePoint; void Update() { transform.LookAt(Player); if (Vector3.Distance(transform.position, Player.position) >= MinDist) { transform.position += transform.forward * MoveSpeed * Time.deltaTime; if (Vector3.Distance(transform.position, Player.position) <= MaxDist) { StartCoroutine(TimerRoutine()); } } } private IEnumerator TimerRoutine() { RaycastHit hit; if (Physics.Raycast(FirePoint.transform.position, FirePoint.transform.forward, out hit, range)) { Debug.Log(hit.transform.name); Health player = hit.transform.GetComponent(); if (player != null) { player.TakeDamage(damage); yield return new WaitForSeconds(5); } } } }

Viewing all articles
Browse latest Browse all 592

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>