I want to be able to move around my character in first person and aim a weapon but have there be some form of aim lag to "simulate" the idea of their head moving faster than their arm. Originally I had the gun disconnected from my player character and then move to the correct position in front of the player but I was getting pretty severe stuttering no matter what I tried to smooth it out. I've moved the gun to the player object but now I can't de-sync the movement. Either it snaps to the correct local position or it floats off to the side without an accurate offset. Anyone have a good idea how I can have the gun position itself in front of my player independent of the camera position?
Thanks.
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