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2 Guns aren't meant to fire together but they do

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Hi. I have two guns on my spaceship. When the player presses space, the 2 guns are meant to fire half a second apart from each other. However, they currently fire together then wait five seconds before firing together again. How can I fix this? thanks using System.Collections; using System.Collections.Generic; using UnityEngine; public class Shooting : MonoBehaviour { public Transform[] Guns; public float BulletSpeed = 10; public float BulletSize = 20; public GameObject BulletType; float reloadtime = 0.5f; float nextfiretime = 0f; void Gunfire2() { if(Input.GetKey("space") && Time.time > nextfiretime) { foreach (Transform N in Guns) { GameObject Bullet = Instantiate(BulletType, N.transform.position, N.transform.rotation) as GameObject; Bullet.transform.localScale = new Vector3(BulletSize, BulletSize, BulletSize); Bullet.GetComponent().AddForce(Bullet.transform.forward * BulletSpeed); nextfiretime = Time.time + reloadtime; } } else { } } IEnumerator GunFire() { if (Input.GetKey("space")) { foreach (Transform N in Guns) { GameObject Bullet = Instantiate(BulletType, N.transform.position, N.transform.rotation) as GameObject; Bullet.transform.localScale = new Vector3(BulletSize, BulletSize, BulletSize); Bullet.GetComponent().AddForce(Bullet.transform.forward * BulletSpeed); yield return new WaitForSeconds(0.5f); } } } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { Gunfire2(); } }

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