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Aiming Down the Sights Script (HELP)

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So I decided to make a script about aiming down the sights, in the Hierarchy I have two arms that are default, and I created arms that make it look like its holding a gun. I disabled the two arms that looked like their holding the guns. In the script I created called "Aim.cs" I put this code: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Aim : MonoBehaviour { //Pistol public GameObject aimedpistolhand; public GameObject aimedpistolhand1; public GameObject aimedpistol; public GameObject armshand; public GameObject armshand1; public GameObject pistol; //AK47 public GameObject aimedak47hand; public GameObject aimedak47hand1; public GameObject aimedak47; public GameObject ak47; // Use this for initialization void Start () { aimedpistolhand.SetActive(false); aimedpistolhand1.SetActive(false); aimedpistol.SetActive(false); aimedak47hand.SetActive(false); aimedak47hand1.SetActive(false); aimedak47.SetActive(false); } // Update is called once per frame void Update () { if(pistol.activeInHierarchy) { if (Input.GetMouseButton(1)) { aimedpistolhand.SetActive(true); aimedpistolhand1.SetActive(true); aimedpistol.SetActive(true); armshand.SetActive(false); armshand1.SetActive(false); pistol.SetActive(false); } else { aimedpistolhand.SetActive(false); aimedpistolhand1.SetActive(false); aimedpistol.SetActive(false); armshand.SetActive(true); armshand1.SetActive(true); pistol.SetActive(true); } } if (ak47.activeInHierarchy) { if (Input.GetMouseButton(1)) { aimedak47hand.SetActive(true); aimedak47hand1.SetActive(true); aimedak47.SetActive(true); armshand.SetActive(false); armshand1.SetActive(false); ak47.SetActive(false); } else { aimedak47hand.SetActive(false); aimedak47hand1.SetActive(false); aimedak47.SetActive(false); armshand.SetActive(true); armshand1.SetActive(true); ak47.SetActive(true); } } } } So the code works and everything its just, when I press right click it aims it down the sight, though when I let go of the right click button it does go back to the normal state of the hands. When I remove the line "if(pistol.activeInHierarchy) {" then the code works as I want it so when you release the right click button it goes back to the normal arms. Please help because the "if(pistol.activeInHierarchy) {" needs to be there because I'm obviously going to have multiple weapons that you can aim down the sights with.

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