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My shooting is being glichy

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I just want prefabs to go from the player to the target. Here is my script. void FixedUpdate() { timer = Time.time; Vector3 Emitter = transform.position; if (Input.GetMouseButton(0)) { if (Time.time - lastShootTime > 0.2f) { lastShootTime = Time.time; GameObject Temporary_Bullet_Handler1; Temporary_Bullet_Handler1 = Instantiate(Laser, Bullet_Emitter.transform.position, Bullet_Emitter.transform.rotation) as GameObject; Rigidbody Temporary_RigidBody; Temporary_RigidBody = Temporary_Bullet_Handler1.GetComponent(); Temporary_RigidBody.AddForce(transform.forward * Bullet_Forward_Force_Special); Destroy(Temporary_Bullet_Handler1, 3.0f); } } } thanks!

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