I just want prefabs to go from the player to the target.
Here is my script.
void FixedUpdate()
{
timer = Time.time;
Vector3 Emitter = transform.position;
if (Input.GetMouseButton(0))
{
if (Time.time - lastShootTime > 0.2f)
{
lastShootTime = Time.time;
GameObject Temporary_Bullet_Handler1;
Temporary_Bullet_Handler1 = Instantiate(Laser, Bullet_Emitter.transform.position, Bullet_Emitter.transform.rotation) as GameObject;
Rigidbody Temporary_RigidBody;
Temporary_RigidBody = Temporary_Bullet_Handler1.GetComponent();
Temporary_RigidBody.AddForce(transform.forward * Bullet_Forward_Force_Special);
Destroy(Temporary_Bullet_Handler1, 3.0f);
}
}
}
thanks!
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