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activate gearVR at runtime

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As lot of users , i would like to create a first UI selection screen in order to configure my scene, then apply parameters and activate a GearVR view. i ve tried few tests. if VR mode supported in player setting is ON, Android asks to plug the gear headset at the begining. I added "None" and "Oculus" in sdk's section. the order is not working. in my case if i put only "none" sdk with VRmodesupported = true, the app is launched without vr but I can't use the VRSetting.LoadDeviceByName in script to switch to gear. it doesn't work. I tried VRmodesupported = false in the players settings, then launch app and set VRSetting.enable=true at runtime trought script but it doesn't work also. so with this configuration, i tried to loadDeviceByname before enabling VRSetting and nothing appends. so I don't know if it's possible to do that. Unity : 5.5.0 64bits phone : galaxy s6 android : 6.0.1 project : from scratch. only one script to manage vrmode oculus app 2.28.3 installed on phone

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