Hello,
I have a question. I want to implement reloading in my shooter game in oculus with oculus touch. I want it to be somewhat gunstringer (xbox kinect) game style. shake to reload.
I am trying to get linear velocity of the mesh attached to controller and check speed difference with previous frame and if it crosses a threshold I start reloading. But its not working fine.
I've two questions,
1 How most of the VR games do it?
2 How should I do it?
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