Hi !
I have a little problem with my Unity 3D Game. I need that all my guns point towards a same point, controlled by the mouse.
Look at this picture :
![alt text][1]
[1]: /storage/temp/65283-issue.png
The first gun is pointing correctly to the mouse position, because in game, the camera is situtated at this gun (first person). **But the second one (underlined) point also at a rotation, but this rotation is the same as the other, but I want to correct this rotation to point at the direction the first gun is pointing.**
Here is my code that control the rotation for each gun :
gun.transform.Rotate(new Vector3(-Input.GetAxis("Mouse Y"), 0, 0) * Time.deltaTime * 200);
arm.transform.Rotate(new Vector3(0, Input.GetAxis("Mouse X"), 0) * Time.deltaTime * 200);
Thank you for your help !
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