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problems with switch guns need help

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I need help with my gun swith statement (Look to the bottome of page): #pragma strict var EmptyInScene : GameObject; var weapons : GameObject[] = new GameObject[4]; // Array of Weapons private var curWeapon : GameObject; function Start () { } function Update () { if (Input.GetKeyDown("1")) ChangeWeapon(0); if (Input.GetKeyDown("2")) ChangeWeapon(1); if (Input.GetKeyDown("3")) ChangeWeapon(2); if (Input.GetKeyDown("4")) ChangeWeapon(3); } function ChangeWeapon(weapon:int){ if(curWeapon){ Destroy(curWeapon); } var NewObject : GameObject = Instantiate(weapons[weapon], transform.position, transform.rotation); NewObject.transform.parent = EmptyInScene.transform; } This works well but when I switch guns it doesn't destroy the current gun. I don't have any current gun coding. Should I make some or is there an easier way?

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