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Gun Random Rotation

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Hi i'm making a game with Unity (https://www.youtube.com/channel/UCWrC78PXS3Frrp1Sk9TSp7A go here to see the game) and i want to simulate gun inaccuracy by randomly rotating it. The problem is that it save the world space rotation but i want to reset the gun to his rotation. Here is the script: #pragma strict var fireSpeed : float = 15; @HideInInspector var waitTilNextFire : float = 0; var bulletSpawn : Transform; var ShellSpawn : Transform; var MuzzleFlash : GameObject; var GunSound : GameObject; var Proiettile : Rigidbody; var Shell : Rigidbody; var ForzaSparo : int = 100; var BulletSpread : float = 0.5; var StartRotation; var lerpSpeed : float = 0.5; function Start() { StartRotation = transform.rotation; } function Update () { var HoldSound: GameObject; var HoldMuzzleFlash : GameObject; var proiettileSparato : Rigidbody; var ShellSparato : Rigidbody; if(Input.GetButton("Fire1") ) { if(waitTilNextFire <=0) { if(GunSound) HoldSound = Instantiate( GunSound, bulletSpawn.transform.position, bulletSpawn.transform.rotation); HoldMuzzleFlash = Instantiate( MuzzleFlash, bulletSpawn.transform.position, bulletSpawn.transform.rotation); proiettileSparato = Instantiate(Proiettile, bulletSpawn.transform.position, bulletSpawn.transform.rotation); transform.Rotate(Random.Range(-BulletSpread,BulletSpread),Random.Range(-BulletSpread, BulletSpread),0); waitTilNextFire = 1; ShellSparato = Instantiate(Shell, ShellSpawn.transform.position, ShellSpawn.transform.rotation); ShellSparato.velocity = transform.TransformDirection( Vector3.right * Random.Range(10,20)); proiettileSparato.AddForce(proiettileSparato.transform.forward * ForzaSparo); } } transform.rotation = Quaternion.Lerp( transform.rotation, StartRotation, lerpSpeed); waitTilNextFire -= Time.deltaTime * fireSpeed; if(HoldSound) HoldSound.transform.parent = transform; if(HoldMuzzleFlash) HoldMuzzleFlash.transform.parent = transform; }

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