Been following this tutorial:
https://www.youtube.com/watch?v=VkNUDn7rdPY&index=13&list=PL5MghP-s6HUahXF3ss5wjseBCal9UpH_9
Unfortunately, no bullets spawn when hit the left mouse button.
Current script:
var mountObject : GameObject;
var player : GameObject;
var cameraMain : GameObject;
@HideInInspector
var gunXRotation : float;
@HideInInspector
var gunYRotation : float;
var zoomAngle : float = 24;
var fireSpeed : float = 15;
@HideInInspector
var waitTillNextFire : float = 0;
var bullet : GameObject;
var bulletSpawn : GameObject;
function Upddate ()
{
if(Input.GetButton("Fire1"))
{
if(waitTillNextFire <= 0)
{
if(bullet)
Instantiate(bullet, bulletSpawn.transform.position, bulletSpawn.transform.rotation);
waitTillNextFire = 1;
}
}
waitTillNextFire += Time.deltaTime * fireSpeed;
}
function LateUpdate ()
{
cameraMain.GetComponent(MouseLook).currentTargetCameraAngle = zoomAngle;
gunXRotation = cameraMain.GetComponent(MouseLook).currentXRotation;
gunYRotation = cameraMain.GetComponent(MouseLook).currentYRotation;
transform.position = mountObject.transform.position;
transform.rotation = mountObject.transform.rotation;
if (player.GetComponent(PlayerMovement).weaponReady == true)
{
mountObject.transform.rotation = Quaternion.Euler(gunXRotation, gunYRotation, 0);
}
}
↧