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Healthscript not working

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My health script is not working and i can't find the solution. The problem is that if I hit the enemy (a cube for example) with the bullet he won't die/disappear. #This is my health script #pragma strict var Health : int = 100; var bullet : GameObject; var damage : int = 25; function Update () { if(Health < 0) { DIE(); } } function OnTriggerEnter (hit : Collider) { if(hit.gameObject.tag == "Bullet") { bullet = hit.gameObject; TakeDamage (); } } function TakeDamage () { var GunPreferences : Bullet = bullet.GetComponent("Bullet"); damage = GunPreferences.Damage; Health -= damage; } function DIE () { Debug.Log("I'm dead"); Destroy(gameObject); } #My Gun Script var Bullet : Rigidbody; var Spawn : Transform; var BulletSpeed : float = 1000; var ReloadTime : float = 2; var AmmoInMag: float = 30; var IsFullAuto = true; static var AmmoLeft : float; static var ReloadTTime : float; private var CanFire = true; var FireRate = 0.1; function Start () { AmmoLeft = AmmoInMag; ReloadTTime = ReloadTime; } function Update () { if(IsFullAuto == false){ if(Input.GetButtonDown("Fire1")){ if(AmmoLeft > 0){ BroadcastMessage("FireAnim"); Fire(); } } } else{ if(Input.GetButton("Fire1")){ if(AmmoLeft > 0){ BroadcastMessage("FireAnim"); Fire(); } } } if(AmmoLeft == 0) { Reload(); } if(AmmoLeft < 0){ AmmoLeft = 0; } } function Fire(){ if(CanFire == true){ var bullet1 : Rigidbody = Instantiate(Bullet,Spawn.position,Spawn.rotation); bullet1.AddForce(bullet1.transform.forward *BulletSpeed); CanFire = false; yield WaitForSeconds(FireRate); CanFire = true; AmmoLeft -= 1; audio.Play(); } } function Reload(){ CanFire = false; BroadcastMessage("ReloadAnim"); yield WaitForSeconds(ReloadTime); CanFire = true; } Thanks in advance!!

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