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Javascript Gun Firing Script Edit

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Hello today I have made a gun script, it is working fine except that you can fire the gun everywhere even if you are not holding it. As you can imagine this is a problem. (DO NOT GIVE ME YOUR SCRIPT, JUST FIX THIS ONE) Pick Up Script, may be useful for work but also might not var SpawnTo: Transform; var Gun : Transform; function OnTriggerEnter(hit:Collider) { if(hit.gameObject.tag == "Player") { Gun.parent = SpawnTo; Gun.transform.position = SpawnTo.transform.position; Gun.transform.rotation = SpawnTo.transform.rotation; } } Gun Firing Script #pragma strict var Effect : Transform; var TheDammage = 30; var AudioShot : AudioClip; function OnTriggerEnter () { var hit : RaycastHit; var ray : Ray = Camera.main.ScreenPointToRay(Vector3(Screen.width*0.5, Screen.height*0.5, 0)); if (Input.GetMouseButtonDown(0)) audio.PlayOneShot(AudioShot,0.7); if (Input.GetMouseButtonDown(0)) { if (Physics.Raycast (ray, hit, 100)) { var particleClone = Instantiate(Effect, hit.point, Quaternion.LookRotation(hit.normal)); Destroy(particleClone.gameObject, 2); hit.transform.SendMessage("ApplyDammage", TheDammage, SendMessageOptions.DontRequireReceiver); } } }

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