This is my script for having a gun aim, and then unaim. I don't see a problem with it but it gives me this error above. This is my script
#pragma strict
function Update (){
if(Input.GetMouseButtonDown(KeyCode.Mouse1)){
animation.Play("1911aim");
}
if(Input.GetMouseButtonUp(KeyCode.Mouse1)){
animation.Play("1911unaim");
}
}
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